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Artificial Intelligence for Audiences, , , , , , , и . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 50-54 (января 2023)Predicting Opponent Moves for Improving Hearthstone AI, , , и . 17th International Conference on Information Processing and Management of Uncertainty in Knowledge-Based Systems, IPMU 2018, стр. 621--632. (2018)Association Rule Mining for Unknown Video Games, , и . Fuzzy Approaches for Soft Computing and Approximate Reasoning: Theories and Applications, (октября 2020)Introducing the Hearthstone-AI Competition, и . arXiv:1906.04238, (мая 2019)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , и . CoG, стр. 1-8. IEEE, (2021)TAG: A Tabletop Games Framework., , , , и . AIIDE Workshops, том 2862 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Pokegen, , , , и . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 39-42 (января 2023)Detecting Sensor Dependencies for Building Complementary Model Ensembles, и . Proceedings of the 28. Workshop Computational Intelligence, Dortmund, 29.-30. November 2018, стр. 217--234. (2018)Master Thesis: Hierarchical Extensions and Cluster Validation Techniques for DBSCAN. Otto von Guericke University Magdeburg, (2015)Generating Events for Dynamic Social Network Simulations, , и . Information Processing and Management of Uncertainty in Knowledge-Based Systems, стр. 46--55. (2014)