Author of the publication

Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning.

, , , and . Top. Cogn. Sci., 9 (2): 467-484 (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name McColeman, Caitlyn
add a person with the name McColeman, Caitlyn
 

Other publications of authors with the same name

Task relevance moderates saccade velocities to spatially separated cues., and . CogSci, cognitivesciencesociety.org, (2014)A Tale of Two Processes: Categorization Accuracy and Attentional Learning Dissociate with Imperfect Feedback., , and . CogSci, cognitivesciencesociety.org, (2011)RLAttn: An actor-critic model of eye movements during category learning., , , , and . CogSci, cognitivesciencesociety.org, (2014)Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning., , , and . Top. Cogn. Sci., 9 (2): 467-484 (2017)Design-Based Evidence Collection and Evidence-Based Design (DEED) Model., , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 134-151. Springer, (2017)Data Visualization as a Domain to Research Areas in Cognitive Science., , , , , and . CogSci, cognitivesciencesociety.org, (2018)During category learning, top-down and bottom up processes battle for control of the eyes., and . CogSci, cognitivesciencesociety.org, (2015)Rethinking the Ranks of Visual Channels., , , and . CoRR, (2021)No mark is an island: Precision and category repulsion biases in data reproductions., , , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 1063-1072 (2021)Rethinking the Ranks of Visual Channels., , , and . IEEE Trans. Vis. Comput. Graph., 28 (1): 707-717 (2022)