Author of the publication

Design of Secure Coding Challenges for Cybersecurity Education in the Industry.

, , , and . QUATIC, volume 1266 of Communications in Computer and Information Science, page 223-237. Springer, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Raptor codes for reliable download delivery in wireless broadcast systems., , , , and . CCNC, page 192-197. IEEE, (2006)Design of Secure Coding Challenges for Cybersecurity Education in the Industry., , , and . QUATIC, volume 1266 of Communications in Computer and Information Science, page 223-237. Springer, (2020)Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper)., , and . ICPEC, volume 112 of OASIcs, page 5:1-5:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)Understanding the Usage of IT-Security Games in the Industry and Its Mapping to Job Profiles., , and . ICPEC, volume 102 of OASIcs, page 3:1-3:12. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2022)CATS: A Serious Game in Industry Towards Stronger Cloud Security., , , , and . UbiSec, volume 1768 of Communications in Computer and Information Science, page 64-82. Springer, (2022)Source Code Vulnerability Detection Using Deep Learning Algorithms for Industrial Applications., and . UbiSec, volume 1768 of Communications in Computer and Information Science, page 161-178. Springer, (2022)System design options for video broadcasting over wireless networks., , , and . CCNC, page 938-943. IEEE, (2006)Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis., , , and . ICPEC, volume 81 of OASIcs, page 10:1-10:11. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings., , , and . J. Syst. Softw., (April 2024)Cybersecurity Awareness Platform with Virtual Coach and Automated Challenge Assessment., , , and . CyberICPS/SECPRE/ADIoT@ESORICS, volume 12501 of Lecture Notes in Computer Science, page 67-83. Springer, (2020)