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"Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilities.

, , , , and . CHI, page 219:1-219:17. ACM, (2023)

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Inclusive data visualization for people with disabilities: a call to action., , , , , , , , and . Interactions, 28 (3): 47-51 (2021)Toddler Techie Touch Generation., , and . CHI PLAY, page 127-139. ACM, (2018)MIC, an interactive sign language teaching system., , and . OZCHI, page 544-547. ACM, (2018)Logic Bonbon: Exploring Food as Computational Artifact., , , , , and . CHI, page 47:1-47:21. ACM, (2022)Building Capacity: eTextile Tactile Storybook Workshops., , and . ASSETS, page 597-599. ACM, (2019)Detecting and differentiating leg bouncing behaviour from everyday movements using tri-axial accelerometer data., , , and . UbiComp/ISWC Adjunct, page 127-130. ACM, (2020)Multimedia for primary school children learning sign language.. OZCHI, volume 411 of ACM International Conference Proceeding Series, page 97-104. ACM, (2009)Experiences in Ethical Usability Testing with Children., , and . J. Inf. Technol. Res., 1 (3): 1-13 (2008)Ethical Usability Testing with Children.. Encyclopedia of Information Ethics and Security, IGI Global, (2007)The Next Billion Users of Visualization., , , , , , , , , and . IEEE Computer Graphics and Applications, 41 (2): 8-16 (2021)