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Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment.

, , and . VSMM, page 79-86. IEEE, (2012)

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Influence of Sparse Contact Point and Finger Penetration in Object on Shape Recognition., , and . IEEE Trans. Haptics, 13 (2): 425-435 (2020)Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations., , , , and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 33-41. Springer, (2020)Simulation of three-dimensional cracks., , and . Vis. Comput., 16 (7): 371-378 (2000)Implementation of Elastic Object in Virtual Environment., and . HCI (2), page 969-972. Elsevier, (1997)Multimedia Virtual Laboratory., , , and . INTERACT, page 885-886. IOS Press, (2001)Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar., and . CoRR, (2019)Walking experience by real-scene optic flow with synchronized vibrations on feet., , , , , , and . AH, page 183-184. ACM, (2015)A Study on the Integration Method of Sports Practice and Video Games., , , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 443-450. Springer, (2021)Impact Vibration Source Localization in Two-Dimensional Space Around Hand., , , and . IEEE Trans. Haptics, 14 (4): 862-873 (2021)Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment., , and . VSMM, page 79-86. IEEE, (2012)