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VideoPoseVR: Authoring Virtual Reality Character Animations with Online Videos.

, , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 448-467 (2022)

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Instrumenting and Analyzing Fabrication Activities, Users, and Expertise., , , and . CHI, page 324. ACM, (2019)VideoPoseVR: Authoring Virtual Reality Character Animations with Online Videos., , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 448-467 (2022)Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects., , , and . CHI, page 424:1-424:11. ACM, (2021)Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature., , , , and . CHI, page 460:1-460:16. ACM, (2023)Using a multi-touch tabletop for upper extremity motor rehabilitation., , , , , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 261-264. ACM, (2009)Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces., , , and . Conference on Designing Interactive Systems, page 212-229. ACM, (2023)Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments., , , , , and . Graphics Interface, page 156-162. Canadian Human-Computer Communications Society / ACM, (2017)YouMove: enhancing movement training with an augmented reality mirror., , , and . UIST, page 311-320. ACM, (2013)Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry., , and . UIST, page 331-342. ACM, (2017)WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI., , , and . UIST, page 63:1-63:17. ACM, (2023)