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Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata.

, , and . Int. J. Gaming Comput. Mediat. Simulations, 6 (4): 45-58 (2014)

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Top Versus Bottom: Game Evaluation from an Expert or Player Perspective., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Anti-heuristics for maintaining immersion through believable non-player characters., and . FDG, page 455-456. Society for the Advancement of the Science of Digital Games, (2013)Exploring Video Game Design and Player Retention- a Longitudinal Case Study., and . MindTrek, page 39-48. ACM, (2018)Towards a Narrative Driven Understanding of Games User Experience., and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 85-89. Springer, (2019)Evaluating the evaluation tools., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews., , and . MindTrek, page 1-7. ACM, (2017)Games for Learning., , , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 189-211. (2015)Applying the Two-Factor-Theory to the PLAY Heuristics., and . DiGRA Conference, Digital Games Research Association, (2015)Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes., and . GHITALY@CHItaly, volume 1956 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)