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Study of Cutting Techniques in Simulations with Virtual Reality.

, and . SVR, page 107-111. IEEE Computer Society, (2015)

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Evaluation System Based on EFuNN for On-Line Training Evaluation in Virtual Reality., and . CIARP, volume 3773 of Lecture Notes in Computer Science, page 778-785. Springer, (2005)A Modified Naive Bayes to online training assessment in virtual reality simulators., and . ISKE, page 1373-1378. IEEE, (2008)Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga., , , and . EuroITV, page 251-258. ACM, (2010)FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device., , , and . Int. J. Serious Games, 6 (2): 3-19 (2019)A double weighted fuzzy gamma naive bayes classifier., , and . J. Intell. Fuzzy Syst., 38 (1): 577-588 (2020)Fuzzy Bayes Rule for On-Line Training Assessment in Virtual Reality Simulators., and . J. Multiple Valued Log. Soft Comput., 14 (3-5): 325-338 (2008)On-Line Assessment System for a Training System with Multiple Stages Based on Virtual Reality., , and . J. Multiple Valued Log. Soft Comput., 14 (3-5): 511-524 (2008)Design requirements for educational serious games with focus on player enjoyment., and . Entertain. Comput., (2021)Os Modelos PENS e GameFlow na Avaliação da Satisfação do Jogador: Uma Análise com o Jogo "Caixa de Pandora" Mobile., , , , and . Revista Brasileira de Informática na Educ., (2020)GiroJampa: A Serious Game Prototype for Wheelchairs Rehabilitation., , , , , and . REV, volume 298 of Lecture Notes in Networks and Systems, page 439-448. Springer, (2021)