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The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education.

, , , , , and . HCI (19), volume 8022 of Lecture Notes in Computer Science, page 66-73. Springer, (2013)

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Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector., , and . FTC (3), volume 561 of Lecture Notes in Networks and Systems, page 802-814. Springer, (2022)Reducing Driver's Cognitive Load with the Use of Artificial Intelligence and Augmented Reality., , , , , , , and . HCI (43), volume 13097 of Lecture Notes in Computer Science, page 235-245. Springer, (2021)Improving Emergency Vehicles' Response Times with the Use of Augmented Reality and Artificial Intelligence., , , , and . HCI (47), volume 12429 of Lecture Notes in Computer Science, page 24-39. Springer, (2020)AR Guidance System for Traffic Circumvention and Collision Avoidance: Emergency Services Case Study., , , , , and . ICCE, page 1-6. IEEE, (2021)Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics., , , , , , , and . HCI (41), volume 13095 of Lecture Notes in Computer Science, page 219-234. Springer, (2021)Collision Avoidance Head-Up Display: Design Considerations for Emergency Services' Vehicles., , , , , and . ICCE, page 1-7. IEEE, (2020)Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments., , , and . GEM, page 1-6. IEEE, (2024)Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?, , and . HCI (42), volume 13517 of Lecture Notes in Computer Science, page 592-603. Springer, (2022)Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics., , and . HCI (42), volume 13517 of Lecture Notes in Computer Science, page 545-555. Springer, (2022)