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An architecture for outdoor wearable computers to support augmented reality and multimedia applications., , , , and . KES, page 70-73. IEEE, (1999)Outdoor Augmented Reality Gaming on Five Dollars a Day., , , and . AUIC, volume 40 of CRPIT, page 79-88. Australian Computer Society, (2005)A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects., , , and . APCHI, volume 3101 of Lecture Notes in Computer Science, page 420-430. Springer, (2004)Tech Note: Digital Foam., , and . 3DUI, page 35-38. IEEE Computer Society, (2008)HOG on a WIM., , and . VR, page 289-290. IEEE Computer Society, (2008)Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality., , , and . ISMAR, page 266-267. IEEE Computer Society, (2003)Efficiency of techniques for mixed-space collaborative navigation., , and . ISMAR, page 181-182. IEEE Computer Society, (2008)Evaluation of user satisfaction and learnability for outdoor augmented reality gaming., , , and . AUIC, volume 50 of CRPIT, page 17-24. Australian Computer Society, (2006)Through-Walls Collaboration., and . IEEE Pervasive Computing, 8 (3): 42-49 (2009)ARQuake: the outdoor augmented reality gaming system., and . Commun. ACM, 45 (1): 36-38 (2002)