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Proposal of a set of heuristics for evaluation of wearable interfaces usability.

, and . Interacción, page 7:1-7:8. ACM, (2023)

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Gesture3DFramework: A Generic Gesture-Based Interaction Middleware Applied to 3D Environments., , and . CLEI, page 590-598. IEEE, (2018)Embedding Augmented Reality Applications into Learning Management Systems., , , , , and . ICCSA (1), volume 10404 of Lecture Notes in Computer Science, page 585-594. Springer, (2017)Immersive and Interactive Simulator to Support Educational Teaching., , , , and . ICCSA (5), volume 9159 of Lecture Notes in Computer Science, page 250-260. Springer, (2015)Preface., , and . CLEI Selected Papers, volume 342 of Electronic Notes in Theoretical Computer Science, page 1-2. Elsevier, (2018)Development of Adaptive Software for Individuals with Hearing Loss., , and . WorldCIST (1), volume 1365 of Advances in Intelligent Systems and Computing, page 532-543. Springer, (2021)Actions to Promote Knowledge about Accessibility and Inclusion in Higher Education in Brazil., , and . WorldCIST (4), volume 802 of Lecture Notes in Networks and Systems, page 431-440. Springer, (2023)Usability Evaluation of a Gestural Interface Application for Children., , , and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 587-596. Springer, (2016)Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience., and . Comput. Appl. Eng. Educ., 26 (5): 1539-1551 (2018)Motivational Evaluation of a Virtual Reality Simulator to Teach Disk-Scheduling Algorithms for Solid-State Drives (SSDs)., , , , , and . ICCSA (7), volume 12255 of Lecture Notes in Computer Science, page 826-836. Springer, (2020)Proposal of a set of heuristics for evaluation of wearable interfaces usability., and . Interacción, page 7:1-7:8. ACM, (2023)