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Indoor Position and Orientation for the Blind.

, and . HCI (7), volume 5616 of Lecture Notes in Computer Science, page 236-245. Springer, (2009)

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3D sound interactive environments for problem solving., and . ASSETS, page 173-179. ACM, (2005)Indoor Position and Orientation for the Blind., and . HCI (7), volume 5616 of Lecture Notes in Computer Science, page 236-245. Springer, (2009)Video Gaming for Blind Learners School Integration in Science Classes., and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 36-49. Springer, (2009)A Model to Develop Videogames for Orientation and Mobility., , , and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 296-303. Springer, (2010)Three-Dimensional Virtual Environments for Blind Children., and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 200-206 (2006)Usability of a multimodal videogame to improve navigation skills for blind children., , and . ASSETS, page 35-42. ACM, (2009)Metro navigation for the blind., and . Comput. Educ., 55 (3): 970-981 (2010)Navigation for the blind through audio-based virtual environments., , , and . CHI Extended Abstracts, page 3409-3414. ACM, (2010)Mobile science learning for the blind., , and . CHI Extended Abstracts, page 3201-3206. ACM, (2008)Mobile Application Model for the Blind., , and . HCI (5), volume 4554 of Lecture Notes in Computer Science, page 527-536. Springer, (2007)