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Science and Gamification: The Odd Couple?, , and . CHI PLAY, page 679-684. ACM, (2015)Peer production for collaboration between academics and practitioners.. J. Libr. Inf. Sci., 45 (1): 23-37 (2013)Place-making and sociability in networked environments - A condition for productive learning environments, and . Bristol, Institut for Kommunikation, University of Bristol, (March 2005)When fairness is an abstraction: Equity and AI in Swedish compulsory education., , , and . CoRR, (2023)The Kaleidoscope Scientific Vision for Research in Technology Enhanced Learning, , , , , , , , , and 19 other author(s). (2007)Who will stay? Using Deep Learning to predict engagement of citizen scientists., , and . CoRR, (2022)Can't we all just get along? Citizen scientists interacting with algorithms., , , , and . Hum. Comput., 8 (2): 5-14 (2021)Distributing attention across multiple social worlds., and . AI Soc., 25 (2): 169-181 (2010)Narratives of epistemic agency in citizen science classification projects: ideals of science and roles of citizens., , and . AI Soc., 39 (2): 523-540 (April 2024)Rethinking Virtual Space as a Place for Sociability: Theory and Design Implications, and . Institut for Kommunikation, Lancaster University and Sheffield University, (2004)ISSN ; -.