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The PENG ASP system: architecture, language and authoring tool.

, and . Lang. Resour. Evaluation, 51 (1): 67-92 (2017)

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Psycho-physical Crowds.. MIG, page 7-12. ACM, (2013)Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory., , , and . Symposium on Computer Animation, page 43-52. Eurographics Association, (2011)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , and . Eurographics (Tutorials), page 1. Eurographics Association, (2014)A data-driven method for variation in animated smiles: extended abstract., and . MIG, page 193-194. ACM, (2016)Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games., , , , and . MAPF@AAAI, volume WS-12-10 of AAAI Technical Report, AAAI Press, (2012)Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds., , , and . ICCV Workshops, page 128-135. IEEE Computer Society, (2011)Prioritized group navigation with Formation Velocity Obstacles., and . ICRA, page 5983-5989. IEEE, (2015)Modeling collision avoidance behavior for virtual humans., , and . AAMAS, page 575-582. IFAAMAS, (2010)Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , and . WAFR, volume 86 of Springer Tracts in Advanced Robotics, page 609-623. Springer, (2012)Generating Believable Stories in Large Domains., , and . Intelligent Narrative Technologies, volume WS-13-21 of AAAI Technical Report, AAAI, (2013)