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TV-centric gaming applications for Android OS: Architecture and a framework.

, , , and . ICCE, page 667-668. IEEE, (2013)

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New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet., , , and . ICCE-Berlin, page 279-281. IEEE, (2013)TV-centric multiplayer gaming over the cloud for consumer electronic devices., , , and . ICCE-Berlin, page 1-3. IEEE, (2013)Evaluation and analysis of an on-line error detection monitoring technique., , and . Comput. Electr. Eng., 39 (2): 261-273 (2013)Chapter One - A Systematic Approach to Generation of New Ideas for PhD Research in Computing., , , , , , , , , and 10 other author(s). Adv. Comput., (2017)A Simulation Environment for the On-Line Monitoring of a Fault Tolerant Flight Control Computer., , and . ECBS-EERC, page 100-109. IEEE Computer Society, (2009)Software Implementation and Cyclic Feature Characterization of Nu-FBMC/OQAM Signals., and . IEEE Access, (2024)Novel Meta-Features for Automated Machine Learning Model Selection in Anomaly Detection., , , , and . IEEE Access, (2021)Chapter Four - Energy efficient implementation of tensor operations using dataflow paradigm for machine learning., , and . Adv. Comput., (2022)TV-centric gaming applications for Android OS: Architecture and a framework., , , and . ICCE, page 667-668. IEEE, (2013)Survey of deployment locations and underlying hardware architectures for contemporary deep neural networks., , , and . Int. J. Distributed Sens. Networks, (2019)