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Designing Interactive Games based on Intangible Cultural Heritage: A Case Study on Chinese Nuo Culture.

, and . CCHI, page 622-625. ACM, (2023)

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PARADE: A New Dataset for Paraphrase Identification Requiring Computer Science Domain Knowledge., , , , and . EMNLP (1), page 7572-7582. Association for Computational Linguistics, (2020)Designing Interactive Games based on Intangible Cultural Heritage: A Case Study on Chinese Nuo Culture., and . CCHI, page 622-625. ACM, (2023)Co$^2$PT: Mitigating Bias in Pre-trained Language Models through Counterfactual Contrastive Prompt Tuning., , , , and . CoRR, (2023)RES: An Interpretable Replicability Estimation System for Research Publications., , , , , , , , , and . AAAI, page 13230-13232. AAAI Press, (2022)Predicting the Reproducibility of Social and Behavioral Science Papers Using Supervised Learning Models., , , , , , , , , and 1 other author(s). CoRR, (2021)Co²PT: Mitigating Bias in Pre-trained Language Models through Counterfactual Contrastive Prompt Tuning., , , , and . EMNLP (Findings), page 5859-5871. Association for Computational Linguistics, (2023)Unsupervised Candidate Answer Extraction through Differentiable Masker-Reconstructor Model., , , and . EMNLP (Findings), page 5712-5723. Association for Computational Linguistics, (2023)Cassava Disease Detection Method Based on EfficientNet., , , and . ICSAI, page 1-6. IEEE, (2021)Faithful Low-Resource Data-to-Text Generation through Cycle Training., , , , , and . ACL (1), page 2847-2867. Association for Computational Linguistics, (2023)