Author of the publication

Efficient implementation of breadth first search for general video game playing.

, , , , and . GCCE, page 1-2. IEEE, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Utilizing Multiple Agents for Decision Making in a Fighting Game., , , and . GCCE, page 594-595. IEEE, (2018)Efficient implementation of breadth first search for general video game playing., , , , and . GCCE, page 1-2. IEEE, (2016)Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors., , , , and . CIG, page 1-8. IEEE, (2018)Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas., , , , and . CIG, page 1-8. IEEE, (2018)A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay., , , and . CoG, page 1-6. IEEE, (2019)Applying Hybrid Reward Architecture to a Fighting Game AI., , , , and . CIG, page 1-4. IEEE, (2018)Position-based reinforcement learning biased MCTS for General Video Game Playing., , , and . CIG, page 1-8. IEEE, (2016)An Analysis of Fighting Game AIs Having a Persona., , , and . GCCE, page 590-591. IEEE, (2018)Screen Design of Portable Terminal to Promote Users' Motivation to Use the System., , and . AHFE (4), volume 588 of Advances in Intelligent Systems and Computing, page 905-915. Springer, (2017)Feature extraction of gameplays for similarity calculation in gameplay recommendation., , , , and . IWCIA, page 171-176. IEEE, (2017)