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A Critical Examination of Feedback in Early Reading Games.

, , , , and . proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, page 1-12. ACM, (2018)

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Course on interaction games and learning for interaction design students., and . FDG, page 261-268. Society for the Advancement of the Science of Digital Games, (2013)A comparison of two analytical evaluation methods for educational computer games for young children., , and . Cogn. Technol. Work., 10 (2): 129-140 (2008)Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots., , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 600-610. (2016)Children may expect drag-and-drop instead of point-and-click., and . CHI Extended Abstracts, page 1297-1302. ACM, (2011)Students' Normative Perspectives on Classroom Robots., , , , , and . Robophilosophy/TRANSOR, volume 290 of Frontiers in Artificial Intelligence and Applications, page 240-251. IOS Press, (2016)Towards Empathic Virtual and Robotic Tutors., , , , , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 733-736. Springer, (2013)The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process., , , , and . IDC, page 577-582. ACM, (2016)When Robot Personalisation Does Not Help: Insights from a Robot-Supported Learning Study., , , and . RO-MAN, page 705-712. IEEE, (2018)Exploring potential usability gaps when switching mobile phones: an empirical study., , and . BCS HCI (1), page 109-116. BCS, (2007)Making the child-computer interaction field grow up., , , , and . Interactions, 26 (2): 7-8 (2019)