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Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames.

, , , , , and . Qual. User Exp., (2023)

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Accuracy Assessment of ARKit 2 Based Gaze Estimation., and . HCI (1), volume 12181 of Lecture Notes in Computer Science, page 439-449. Springer, (2020)Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings., and . HCI (30), volume 12210 of Lecture Notes in Computer Science, page 637-651. Springer, (2020)Assessing differences in flow state induced by an adaptive music learning software., , , and . CoRR, (2020)Protect and Extend - Using GANs for Synthetic Data Generation of Time-Series Medical Records., , , , and . CoRR, (2024)DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders., , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 193-209. Springer, (2021)Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR., , , , , and . HCI (17), volume 13318 of Lecture Notes in Computer Science, page 142-152. Springer, (2022)Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography., , and . QoMEX, page 1-3. IEEE, (2018)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations., , , , and . QoMEX, page 1-6. IEEE, (2018)Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen., , , , , and . QoMEX, page 1-6. IEEE, (2020)