Author of the publication

Split Grammar Evolution for Procedural Modeling of Virtual Buildings.

, , and . SVR, page 75-83. IEEE Computer Society, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters., , , and . SIBGRAPI, page 301-308. IEEE Computer Society, (2010)A New Method for Cutting Splats of Models with Sharp Features., , and . SIBGRAPI, page 17-24. IEEE Computer Society, (2011)A Simplified Contact Model for Treating the Balance of Biped Virtual Characters., , , and . SVR, page 11-19. IEEE Computer Society, (2014)Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision., , , , and . SVR, page 324-332. IEEE Computer Society, (2014)A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems., , , and . SVR, page 142-151. IEEE Computer Society, (2013)System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture., , , , , , and . SVR, page 254-260. IEEE Computer Society, (2012)An Adaptive Parametric Surface Mesh Generation Method Guided by Curvatures., , , , and . IMR, page 425-443. Springer, (2013)A nervous system model for direct dynamics animation control based on evolutionary computation., , and . SAC, page 1793-1800. ACM, (2008)Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU., , , , and . Comput. Graph., (2018)Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games., , , , and . SBGames, page 87-96. IEEE, (2021)