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The performance of indirect foot pointing using discrete taps and kicks while standing., and . Graphics Interface, page 265-272. ACM, (2015)RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback, , , and . CoRR, (2008)A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts., , , , and . CoRR, (2015)Effect of Bezel Presence and Width on Visual Search., , and . PerDis, page 118-123. ACM, (2014)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , and . Conference on Designing Interactive Systems, page 468-477. ACM, (2012)Tap-Kick-Click: Foot Interaction for a Standing Desk., and . Conference on Designing Interactive Systems, page 323-333. ACM, (2016)Specifying label layout style by example., , , and . UIST, page 221-230. ACM, (2007)Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching., , and . SUI, page 2:1-2:10. ACM, (2020)OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (12): 4425-4438 (2021)Corrigendum to "The spatial sign covariance matrix with unknown location" J. Multivariate Analysis 130 (2014) 107-117., , and . J. Multivar. Anal., (2015)