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Will You be Happier?: Designing a Game that Employs Gifting to Non-player Characters., , , and . HAI, page 338-340. ACM, (2018)From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium., , , , , , , , and . CHI Extended Abstracts, ACM, (2019)Faces in the Clouds: Long-Duration, Multi-User, Cloud-Assisted Video Conferencing., , , , , , , , and . IEEE Trans. Cloud Computing, 7 (3): 756-769 (2019)Video mediated social interaction between groups: System requirements and technology challenges., , , , , and . Telematics Informatics, 28 (4): 251-270 (2011)An emergent role for TV in social communication., , , , , and . EuroITV, page 19-28. ACM, (2009)Using Eye Tracking to Gain Insight into TV Customer Experience by Markov Modelling., , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 916-921. IEEE, (2019)The Optimiser: monitoring and improving switching delays in video conferencing., , , , and . MoVid@MMSys, page 1:1-1:6. ACM, (2014)A Genre-Independent Approach to Producing Interactive Screen Media Narratives., , , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 174-. AAAI Press, (2007)Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media)., , , , and . International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, page 153-166. Springer, (2007)Interactive documentaries: A Golden Age., , , , , and . Comput. Entertain., 7 (3): 41:1-41:29 (2009)