Author of the publication

Data glove-based interface for real-time character motion control.

, and . SIGGRAPH ASIA (Posters), page 5:1. ACM, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games., and . WASA, page 27-31. ACM, (2012)Automatic Learning of Gesture Recognition Model Using SOM and SVM., and . ISVC (1), volume 6453 of Lecture Notes in Computer Science, page 751-759. Springer, (2010)Making decision for the next step in dense crowd simulation using support vector machines., , , , , , and . VRCAI, page 281-287. ACM, (2016)Simulating group formation and behaviour in dense crowd., , , , , , and . VRCAI, page 289-292. ACM, (2016)Motion selection and motion parameter control using data gloves., and . IGIC, page 113-114. IEEE Computer Society, (2011)Character motion control by hands and principal component analysis., , , and . VRCAI, page 171-179. ACM, (2014)Pen-to-mime: Pen-based interactive control of a human figure.. Comput. Graph., 29 (6): 931-945 (2005)Smart motion synthesis.. SIGGRAPH Posters, page 98. ACM, (2007)Crowd Simulation with Feedback Based on Locomotion State., , and . CW, page 118-121. IEEE, (2022)Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation., , , , and . CW, page 45-52. IEEE Computer Society, (2012)