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Special issue on evolutionary music., , and . Soft Comput., 16 (12): 1995-1996 (2012)Entropic and Real-Time Analysis of the Search with Panmictic, Structured, and Parallel Distributed Genetic Algorithms., , and . GECCO, page 773. Morgan Kaufmann, (1999)Design of Emergent and Adaptive Virtual Players in a War RTS Game, , and . CoRR, (2012)MultiKulti Algorithm: Migrating the Most Different Genotypes in an Island Model, , , and . CoRR, (2008)Self-Balancing Multimemetic Algorithms in Dynamic Scale-Free Networks., and . EvoApplications, volume 9028 of Lecture Notes in Computer Science, page 177-188. Springer, (2015)Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game., , and . LSSC, volume 8353 of Lecture Notes in Computer Science, page 256-263. Springer, (2013)Aesthetic Terrain Programs database for creativity assessment., , and . CIG, page 350-354. IEEE, (2012)An Analysis of Migration Strategies in Island-Based Multimemetic Algorithms., and . PPSN, volume 8672 of Lecture Notes in Computer Science, page 731-740. Springer, (2014)A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars., , and . EvoApplications, volume 7835 of Lecture Notes in Computer Science, page 274-283. Springer, (2013)Evaluating island-based EAs on unstable networks with complex failure patterns., and . GECCO (Companion), page 39-40. ACM, (2017)