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Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability.

, , , , и . J. Comput. Assist. Learn., 35 (2): 178-187 (2019)

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Developing student imagination and career interest through a STEM project using 3D printing with repetitive modeling., , , , и . Interact. Learn. Environ., 31 (5): 2884-2898 (июля 2023)Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability., , , , и . J. Comput. Assist. Learn., 35 (2): 178-187 (2019)Collaborative Modes on Collaborative Problem Solving., , , , , и . HCI (5), том 9735 из Lecture Notes in Computer Science, стр. 3-10. Springer, (2016)Developing a hands-on activity using virtual reality to help students learn by doing., , , , , , и . J. Comput. Assist. Learn., 36 (1): 46-60 (2020)Development of an instrument for exploring preservice technology teachers' maker-based technological pedagogical content knowledge., , , и . Br. J. Educ. Technol., 52 (2): 552-568 (2021)The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment., , и . Comput. Educ., (2015)Using robot-based practices to develop an activity that incorporated the 6E model to improve elementary school students' learning performances., , , , , и . Interact. Learn. Environ., 30 (1): 85-99 (2022)