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Analyzing Social Networks and Learning Content on a Discussion Forum of an Introductory Programming MOOC in Higher Education.

, , , and . LWMOOCS, page 1-6. IEEE, (2023)

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Enhancement of SCORM to support adaptive E-Learning within the Scope of the Research Project AdeLE, , and . ELEARN 2004, Washington, USA, page 2499--2505. (2004)Attrition in MOOC: Lessons Learned from Drop-Out Students., , , and . LTEC@KMO, volume 446 of Communications in Computer and Information Science, page 37-48. Springer, (2014)Automatic Concept Retrieval with Rubrico., , and . MKWI, page 3-14. Universitätsverlag Göttingen, (2010)Improving Physics Education Through Different Immersive and Engaging Laboratory Setups., , , , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 443-454. Springer, (2017)Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment., , and . J. Educ. Technol. Soc., 18 (1): 1-2 (2015)Managing Editor's Column.. J. Univers. Comput. Sci., 19 (6): 728 (2013)User Behavioral Patterns and Early Dropouts Detection: Improved Users Profiling through Analysis of Successive Offering of MOOC., , , , and . J. Univers. Comput. Sci., 24 (8): 1131-1150 (2018)Editorial.. J. Univers. Comput. Sci., 27 (9): 912 (2021)Managing Editor's Column.. J. Univers. Comput. Sci., 26 (2): 171-172 (2020)sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education., , and . Int. J. Eng. Pedagog., 9 (2): 35-50 (2019)