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STOP: a gamified approach to support obese patients in changing their health habits.

, , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)

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Feeling Dice: a game-based methodology to develop emotional competence in preschooler., , and . teleXbe, volume 2817 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)STOP: a gamified approach to support obese patients in changing their health habits., , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Digital Storytelling: a learning perspective., , , , and . PSYCHOBIT, volume 3100 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)