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Overview of Parallel Photo-realistic Graphics., , and . Eurographics (State of the Art Reports), Eurographics Association, (1998)Fast Previewing Techniques in Raster Graphics., and . Eurographics, North-Holland / Eurographics Association, (1983)Distributed Low-Latency Rendering for Mobile AR., and . ISAR, page 107-113. IEEE Computer Society, (2001)A multi-view VR interface for 3D GIS., , , and . Comput. Graph., 23 (4): 497-506 (1999)A Multi-Processor Workstation with a Logic-Enhanced Distributed Frame Buffer.. Advances in Computer Graphics Hardware, page 229-238. Springer, (1987)CSG Hidden Surface Algorithms for VLSI Hardware Systems.. Advances in Computer Graphics Hardware, page 75-82. Springer, (1986)On the Rendering of Large Polygon Models: Real-Time Rendering; T. Möller, E. Haines; AK Peters, Natick, MA, USA, 1999, 482 pages, ISBN 1-568-81101-2, US$49.95.. Comput. Aided Des., 32 (12): 747 (2000)Hybrid scheduling for parallel rendering using coherent ray tasks., , and . PVGS, page 21-28. IEEE Computer Society, (1999)Feature Modelling for Assembly., , and . Graphics and Robotics, page 131-148. Springer, (1993)Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection., and . Comput. Graph. Forum, 11 (3): 289-298 (1992)