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Fostering Communication between the Elderly and the Youth with Social Games., , , , и . PACIS, стр. 227. (2015)Applying personas in designing exergames for knee arthrosis., , , , и . SeGAH, стр. 1-5. IEEE, (2018)Automatic rotation and zooming in mobile roadmaps., , и . Mobile HCI, стр. 255-258. ACM, (2006)Finger tracking and hand recognition technologies in virtual reality maritime safety training applications., , , , и . CogInfoCom, стр. 251-258. IEEE, (2020)Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences., , , , , , , и . CogInfoCom, стр. 77-78. IEEE, (2016)Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training., , , , и . AHFE (18), том 276 из Lecture Notes in Networks and Systems, стр. 343-351. Springer, (2021)Pragmatic and hedonic experience of virtual maritime simulator., , , и . GamiFIN, том 3405 из CEUR Workshop Proceedings, стр. 106-112. CEUR-WS.org, (2023)Developing geosensor network support for Locawe platform: application of standards in low-rate communication context., , , , , и . ICPS, стр. 73-82. ACM, (2009)Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People., , , , и . EAI Endorsed Trans. Serious Games, 4 (13): e3 (2017)Vehicle in a cognitive network., , и . Intell. Decis. Technol., 9 (1): 17-27 (2015)