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Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology., , , , и . ISADS, стр. 1-8. IEEE, (2019)Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools., , , , , и . OZCHI, стр. 562-571. ACM, (2012)Rule-based Inference Method for Fuzzy-Quantified and Truth-Qualified Natural Language Propositions., , , и . FUZZ-IEEE, стр. 2149-2156. IEEE, (2006)Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions., , , и . OZCHI, стр. 526-534. ACM, (2015)Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction., , , , и . INTERACT (1), том 8117 из Lecture Notes in Computer Science, стр. 37-55. Springer, (2013)Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device., , и . INTERACT (1), том 9296 из Lecture Notes in Computer Science, стр. 559-576. Springer, (2015)Interval-valued fuzzy backward reasoning., и . IEEE Trans. Fuzzy Syst., 3 (4): 425-437 (1995)Implementation and Evaluation of Programming Environment using Real Objects for Children., , , и . IV, стр. 817-822. IEEE Computer Society, (2006)3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces., , , , и . ISM, стр. 245-250. IEEE Computer Society, (2014)Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work., , , , , , , , , и 3 other автор(ы). INTERACT, IOS Press, (2003)