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On Mathematical Modeling of Networks and Implementation Aspects., и . AISC, том 2385 из Lecture Notes in Computer Science, стр. 168-180. Springer, (2002)"This is a flying shopping trolley": a case study of participatory design with children in a shopping context., , , , и . PDC, стр. 254-257. ACM, (2008)Games and HCI: perspectives on intersections and opportunities., , , , и . CHI Extended Abstracts, стр. 351-354. ACM, (2011)Games and entertainment community SIG: shaping the future., и . CHI Extended Abstracts, стр. 1173-1176. ACM, (2012)A new perspective for the games and entertainment community., и . CHI Extended Abstracts, стр. 2489-2492. ACM, (2013)Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey., , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 139-153. Springer, (2021)Towards a Community-Based Ranking System of Overwatch Players., , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 309-319. Springer, (2022)Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019., , , и . INTERACT (4), том 11749 из Lecture Notes in Computer Science, стр. 759-762. Springer, (2019)Grand Challenges in SportsHCI., , , , , , , , , и 13 other автор(ы). CHI, стр. 312:1-312:20. ACM, (2024)Measuring user experience in the living room: results from an ethnographically oriented field study indicating major evaluation factors., и . EuroITV, стр. 79-82. ACM, (2011)