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High-gamma activity in an attention network predicts individual differences in elderly adults' behavioral performance.

, , , , , , , , , and . NeuroImage, (2014)

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Analysis of Service Network in Terms of the Synchronization of Body Movements During Face-to-Face Communication., , , , , , , and . ICServ, page 69-74. Springer, (2013)Partner's Gaze with Duchenne Smile in Social Interaction Promotes Successive Cooperative Decision., , , and . HCI (2), volume 13303 of Lecture Notes in Computer Science, page 340-351. Springer, (2022)Interpersonal entrainment of body sway in everyday face-to-face communication., , , , , , and . SII, page 906-911. IEEE, (2012)Intelligent Photo Management System Enhancing Browsing Experience., , and . HCI (9), volume 5618 of Lecture Notes in Computer Science, page 439-447. Springer, (2009)Effectiveness of Intrinsically Motivated Adaptive Agent for Sustainable Human-Agent Interaction., and . ICONIP (2), volume 5864 of Lecture Notes in Computer Science, page 179-188. Springer, (2009)Book Embedding of Graphs on the Projective Plane., , and . SIAM J. Discret. Math., 33 (4): 1801-1836 (2019)Interpersonal Coevolution of Body Movements in Daily Face-to-Face Communication., , , , , , and . IEICE Trans. Inf. Syst., 100-D (10): 2547-2555 (2017)Effects of Voluntary Movements on Audio-Tactile Temporal Order Judgment., , , , , and . IEICE Trans. Inf. Syst., 97-D (6): 1567-1573 (2014)How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator., , , and . VRCAI, page 5:1-5:9. ACM, (2019)Visualizing expert motion for guidance in a VR ski simulator., , , and . SIGGRAPH Posters, page 64:1-64:2. ACM, (2019)