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ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.

, , , , , , and . AAAI, page 1935-1936. AAAI Press, (2006)

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Computational Rationalization: The Inverse Equilibrium Problem., , and . CoRR, (2013)Solving Games with Functional Regret Estimation., , , and . CoRR, (2014)Diversifying AI: Towards Creative Chess with AlphaZero., , , , , , , , , and . CoRR, (2023)Player of Games., , , , , , , , , and 3 other author(s). CoRR, (2021)Accelerating Best Response Calculation in Large Extensive Games., , , and . IJCAI, page 258-265. IJCAI/AAAI, (2011)A Unified View of Large-Scale Zero-Sum Equilibrium Computation., and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)A Classification of Object-Relational Impedance Mismatch., , , and . DBKDA, page 36-43. IEEE Computer Society, (2009)Computational Rationalization: The Inverse Equilibrium Problem., , and . ICML, page 1169-1176. Omnipress, (2011)Faster algorithms for extensive-form game solving via improved smoothing functions., , , and . Math. Program., 179 (1): 385-417 (2020)Solving Games with Functional Regret Estimation., , , and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)