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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments.

, , and . J. Virtual Real. Broadcast., (2017)

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Exploring social presence transfer in real-virtual human interaction., , , , , , and . VR, page 165-166. IEEE Computer Society, (2016)High performance parallel KMP algorithm on a heterogeneous architecture., , and . Clust. Comput., 23 (3): 2205-2217 (2020)Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR., , , and . VRST, page 12:1-12:10. ACM, (2020)Breaking the Mona Lisa Effect: Enhancing Eye Contact with Virtual Humans in 2D Display Environments., , and . APMAR, volume 3467 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Cache Locality-Centric Parallel String Matching on Many-Core Accelerator Chips., , and . Sci. Program., (2015)VERISMART: A Highly Precise Safety Verifier for Ethereum Smart Contracts., , , , and . SP, page 1678-1694. IEEE, (2020)Empa talk: a physiological data incorporated human-computer interactions., , , and . CHI Extended Abstracts, page 1897-1902. ACM, (2014)Performance Optimization of Aho-Corasick Algorithm on a GPU., , , and . TrustCom/ISPA/IUCC, page 1143-1152. IEEE Computer Society, (2013)Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically., , and . VRCAI, page 345-349. ACM, (2009)An Intelligent Garbage Collection Algorithm for Flash Memory Storages., , , , and . ICCSA (1), volume 3980 of Lecture Notes in Computer Science, page 1019-1027. Springer, (2006)