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Switter: Supporting Exploration of Software Learning Materials on Social Media.

, , , and . Conference on Designing Interactive Systems, page 1209-1220. ACM, (2016)

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Understanding the Roles and Uses of Web Tutorials., , , and . ICWSM, The AAAI Press, (2013)Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game., , , and . FDG, page 16:1-16:12. ACM, (2021)Investigating People's Rapport Building and Hindering Behaviors When Working with a Collaborative Robot., , , , , and . Int. J. Soc. Robotics, 10 (1): 147-161 (2018)An Automated Approach to Assessing an Application Tutorial's Difficulty., , , , and . VL/HCC, page 1-10. IEEE, (2020)Beyond Öne-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources., , , , and . CHI, page 340. ACM, (2019)Scaffolding Self-Explanation to Improve Learning in Exploratory Learning Environments.., , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 656-667. Springer, (2004)AdaptableGIMP: designing a socially-adaptable interface., , , , and . UIST (Adjunct Volume), page 89-90. ACM, (2011)Analyzing the kinematics of bivariate pointing., , , , and . Graphics Interface, page 251-258. ACM Press, (2008)Characterizing Web-Based Tutorials: Exploring Quality, Community, and Showcasing Strategies., and . SIGDOC, page 6:1-6:10. ACM, (2014)Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays., , , , , , and . CHI, page 310. ACM, (2018)