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A Novel Strategy for Solving the Stochastic Point Location Problem Using a Hierarchical Searching Scheme.

, , , and . IEEE Trans. Cybern., 44 (11): 2202-2220 (2014)

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Thompson Sampling Guided Stochastic Searching on the Line for Adversarial Learning., and . AIAI, volume 458 of IFIP Advances in Information and Communication Technology, page 307-317. Springer, (2015)Empirical Verification of a Strategy for Unbounded Resolution in Finite Player Goore Games., , and . Australian Conference on Artificial Intelligence, volume 4304 of Lecture Notes in Computer Science, page 1252-1258. Springer, (2006)On Allocating Limited Sampling Resources Using a Learning Automata-based Solution to the Fractional Knapsack Problem., and . Intelligent Information Systems, volume 35 of Advances in Soft Computing, page 263-272. Springer, (2006)A Two-Armed Bandit Based Scheme for Accelerated Decentralized Learning., and . IEA/AIE (2), volume 6704 of Lecture Notes in Computer Science, page 532-541. Springer, (2011)Fire simulation-based adaptation of SmartRescue App for serious game: Design, setup and user experience., , and . Eng. Appl. Artif. Intell., (2015)Combining finite learning automata with GSAT for the satisfiability problem., and . Eng. Appl. Artif. Intell., 23 (5): 715-726 (2010)On Using "Stochastic Learning on the Line" to Design Novel Distance Estimation Methods for Three-Dimensional Environments., , and . IEA/AIE, volume 11606 of Lecture Notes in Computer Science, page 39-49. Springer, (2019)Coalesced Multi-Output Tsetlin Machines with Clause Sharing., and . CoRR, (2021)The design of absorbing Bayesian pursuit algorithms and the formal analyses of their ε-optimality., , and . Pattern Anal. Appl., 20 (3): 797-808 (2017)FlashRL: A Reinforcement Learning Platform for Flash Games., , and . CoRR, (2018)