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Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . ACM Trans. Appl. Percept., 14 (2): 9:1-9:17 (2017)Advancing Ethical Decision Making in Virtual Reality., , , , , and . VR, page 1008-1009. IEEE, (2019)Sharing and Stretching Space with Full Body Tracking., , and . Whole Body Interaction, Springer, (2011)Social influence of humor in virtual human counselor's self-disclosure., , , , , , and . Comput. Animat. Virtual Worlds, (2017)Isometric pointer interfaces for wearable 3D visualization., , , and . CHI Extended Abstracts, page 774-775. ACM, (2003)Intelligent systems for geosciences: an essential research agenda., , , , , , , , , and 18 other author(s). Commun. ACM, 62 (1): 76-84 (2019)Tablet-based interaction panels for immersive environments., , , , and . VR, page 91-92. IEEE Computer Society, (2014)Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality., , , , , , and . ICAT-EGVE, page 97-100. Eurographics Association, (2017)Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection., , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 61-76. Springer, (2017)Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos., , , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 14 (6): 1755-1762 (2008)