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Real-time visualization of large textured terrains.. GRAPHITE, page 439-442. ACM, (2005)Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination., and . WSCG, page 309-316. (2004)Spatial Computing and Spatial Practices., , , , , , , , , and 3 other author(s). The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 77-95. Springer, (2007)Geometric Texturing Using Level Sets., , , and . IEEE Trans. Vis. Comput. Graph., 14 (2): 277-288 (2008)