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Designing a Useful and Usable Mobile EMR Application through a Participatory Design Methodology: A Case Study.

, , and . ICHI, page 176-185. IEEE Computer Society, (2014)

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A proof-of-concept visualization to increase comprehension of personal medication schemes., , and . PervasiveHealth, page 25-32. ACM, (2016)Applying a user-centered, rapid-prototyping methodology with quantified self: A case study with triathletes., , , and . BIBM, page 12-15. IEEE Computer Society, (2014)Designing Augmented Reality Applications for Personal Health Decision-Making., , , , and . HICSS, page 1-10. ScholarSpace, (2019)Gamification and Serious Games in a Healthcare Informatics Context., , , , and . ICHI, page 53-63. IEEE Computer Society, (2018)Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics., , , , and . PGW@CHI PLAY, volume 2055 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Motivational design techniques to support healthy eating habits at work., , , , , and . ICHI, page 1-3. IEEE, (2020)Learning analytics dashboards: the past, the present and the future., , , , and . LAK, page 35-40. ACM, (2020)The conference was reorganized to a virtual event due to the international COVID-19 health crisis..Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis., , , , , and . ICHI, page 1-12. IEEE, (2020)A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design., , , , and . ICHI, page 1-12. IEEE, (2019)Designing a Useful and Usable Mobile EMR Application through a Participatory Design Methodology: A Case Study., , and . ICHI, page 176-185. IEEE Computer Society, (2014)