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Homogeneity and Enrichment: Two Metrics for Web Applications Assessment.

, , , and . Panhellenic Conference on Informatics, page 48-52. IEEE Computer Society, (2010)

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Adaptivity in ProPer: An Adaptive SCORM Compliant LMS., and . Int. J. Distance Educ. Technol., 7 (2): 44-62 (2009)Wikis as a Mediation Platform for Developing Learning Communities: The WEKI Framework., and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 463-472. Springer, (2016)Dynamic interactive number lines for fraction learning in a mixed reality environment., , and . SEEDA-CECNSM, page 1-5. IEEE, (2018)Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning., , , and . Virtual Reality, 23 (4): 329-346 (2019)Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature., , and . Virtual Real., 25 (3): 835-861 (2021)A Framework for e-Learning In Agricultural Education., , , and . HAICTA, volume 1152 of CEUR Workshop Proceedings, page 373-384. CEUR-WS.org, (2011)Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines., , and . TECH-EDU, volume 993 of Communications in Computer and Information Science, page 503-518. Springer, (2018)Innovative Cultural Experience (ICE), an Augmented Reality system for promoting cultural heritage., , , , and . PCI, page 254-260. ACM, (2022)Homogeneity and Enrichment: Two Metrics for Web Applications Assessment., , , and . Panhellenic Conference on Informatics, page 48-52. IEEE Computer Society, (2010)An Applicable Method for Evaluation of Web-Learning Platforms Content Quality and Usage., , , and . Panhellenic Conference on Informatics, page 186-191. IEEE Computer Society, (2012)