Author of the publication

Document Object Model (DOM) Level 3 Abstract Schemas and Load and Save Specification

, , , , , , and . World Wide Web Consortium, Working Draft WD-DOM-Level-3-ASLS-20020409, (April 2002)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Potential of Second Life for Psychological Counseling: A Comparative Approach., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 44-45. Springer, (2011)The influences of an interactive group-based videogame: Cognitive styles vs. prior ability., , and . Comput. Educ., (2015)Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring., , , and . J. Educ. Technol. Soc., 19 (3): 157-169 (2016)ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 144-151. IOS Press, (2005)Educational Robot - A Case Study for Robot Learning Companion., , , , , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 686-689. IOS Press, (2005)Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course., , , , , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 633-637. IOS Press, (2005)Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training., and . DIGITEL, page 176-178. IEEE Computer Society, (2007)Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment., , , and . DIGITEL, page 177-181. IEEE, (2012)Role-Play Game-Enhanced English for a Specific-Purpose Vocabulary-Acquisition Framework., and . J. Educ. Technol. Soc., 19 (2): 367-377 (2016)CureQuest: A Digital Game for New Drug Discovery., , , , and . iLRN, page 1-7. IEEE, (2021)