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Другие публикации лиц с тем же именем

The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality., и . ISMAR, стр. 627-638. IEEE, (2020)Portable virtual reality: Inertial measurements and biomechanics., , и . WEVR@VR, стр. 1-4. IEEE Computer Society, (2015)Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality., , , и . ACM Trans. Multim. Comput. Commun. Appl., 14 (3s): 63:1-63:26 (2018)Geometry Explorer: Facilitating Geometry Education with Virtual Reality., , , и . HCI (10), том 9740 из Lecture Notes in Computer Science, стр. 702-713. Springer, (2016)A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality., , , и . MMSys, стр. 50-61. ACM, (2017)Locomotive and Cognitive Trade-Offs for Target-based Travel., , и . ISMAR Adjunct, стр. 74-75. IEEE, (2020)March-and-Reach: A realistic ladder climbing technique., , и . 3DUI, стр. 15-18. IEEE Computer Society, (2015)The Comfort Benefits of Gaze-Directed Steering., , , , и . ISMAR Adjunct, стр. 102-103. IEEE, (2020)Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions., , и . HCI (10), том 9740 из Lecture Notes in Computer Science, стр. 59-70. Springer, (2016)