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The system for activity-visualization of the experience game of smart phone., , , , and . SIGGRAPH ASIA (Posters), page 28:1. ACM, (2010)Door: the evolution of messenger and analogue emotion., , , , , and . SIGGRAPH Posters, page 13. ACM, (2012)Pendulum, media art beyond the boundary between presence and absence., , , , , and . SIGGRAPH ASIA (Posters), page 15:1. ACM, (2010)Time machine., , and . SIGGRAPH ASIA Art Gallery, page 7:1. ACM, (2016)Stream: dynamic digital-mirror with energy flow., , , , , , , , and . SIGGRAPH ASIA Posters, page 1. ACM, (2012)Pendulum., , , , , , and . SIGGRAPH ASIA Art Gallery, page 25:1. ACM, (2011)Analysis of serious games based on pedagogical features and proposal of civil defence training game., , , and . IJCVR, 6 (3): 235-243 (2016)The Door., , , , , , and . SIGGRAPH ASIA Art Gallery, page 23:1. ACM, (2011)Stookie., , , , , and . SIGGRAPH ASIA Posters, page 38. ACM, (2012)Dynamic projection mapping system for an augmented character in performing art., , , , , and . SIGGRAPH ASIA Posters, page 33. ACM, (2012)