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Study Habits, Exam Performance, and Confidence: How Do Workflow Practices and Self-Efficacy Ratings Align?, и . ITiCSE, стр. 158-163. ACM, (2017)An exploration of learning tool log data in CS1: how to better understand student behaviour and learning.. University of Victoria, Canada, (2016)Automatically Classifying Students in Need of Support by Detecting Changes in Programming Behaviour., , и . SIGCSE, стр. 189-194. ACM, (2017)Catalyst: seeing through the eyes of a cat., , , , и . FDG, стр. 116-123. ACM, (2010)How Can We Improve Student Workflow Practices to Better Enable Student Success in CS1?, и . ITiCSE, стр. 370. ACM, (2016)QNotation: An Interactive Visual Tool to Lower Learning Barriers in Quantum Computing., и . QCE, стр. 373-374. IEEE, (2023)Viewing progress in non-photorealistic rendering through Heinlein's lens., , , , и . NPAR, стр. 165-171. ACM, (2010)Addressing industry issues in a multi-disciplinary course on game design., , и . FDG, стр. 71-78. ACM, (2009)Investigating studio-based learning in a course on game design., , , и . FDG, стр. 64-71. ACM, (2010)Extended Reality: Meeting the Promise of Real-time High Fidelity Learning Environments., , , , , , и . MobileHCI (Adjunct), стр. 4:1-4:3. ACM, (2022)