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Group Adapted Avatar Recommendations for Exergames., , , , , , и . UMAP (Adjunct Publication), стр. 283-290. ACM, (2023)Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects., , , и . ISS, стр. 275-287. ACM, (2019)Transitional Interfaces in Mixed and Cross-Reality: A new frontier?, , , , , , и . ISS Companion, стр. 46-49. ACM, (2021)Extending the Body for Interaction with Reality., и . CHI, стр. 5145-5157. ACM, (2017)Complementary interfaces for visual computing., , , , , , , и . it Inf. Technol., 64 (4-5): 145-154 (2022)"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality., , , , , и . CHI, стр. 1-16. ACM, (2020)Arrow, Bézier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality., , , и . ISMAR, стр. 797-806. IEEE, (2022)Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality., , , и . OZCHI, стр. 112-127. ACM, (2020)Impact of Information Placement and User Representations in VR on Performance and Embodiment., , , и . CoRR, (2020)Adapting visualizations and interfaces to the user., , , , , , , , , и 4 other автор(ы). it Inf. Technol., 64 (4-5): 133-143 (2022)