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Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly., , , and . CSEDU (2), page 117-124. SciTePress, (2017)A Web Prototype to Teach Music and Computational Thinking Through Building Blocks., , and . Audio Mostly Conference, page 227-230. ACM, (2019)Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation., , , and . CHIRA (Revised Selected Papers), volume 1882 of Communications in Computer and Information Science, page 1-25. Springer, (2022)A Music Tangible User Interface for the Cognitive and Motor Rehabilitation of Elderly People., , and . CHIRA, page 121-128. SCITEPRESS, (2022)Sonification of Pathways for People with Visual Impairments., , , , , , , and . ASSETS, page 379-381. ACM, (2018)A Mobile Serious Game to Foster Music Sight Reading with Different Clefs., , and . CSEDU (1), page 397-403. SCITEPRESS, (2023)A Computer-based Approach to Teach Tonal Harmony to Young Students., , , and . CSEDU (1), page 271-279. SciTePress, (2019)WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness., , , , , , , and . ASSETS, page 402-413. ACM, (2019)Managing Intellectual Property in a Music Fruition Environment., , , and . IEEE Multim., 23 (2): 84-94 (2016)Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave., and . CSEDU, page 234-237. SciTePress, (2013)