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Using the Kano Model to Balance Delight and Frustration for an Enterprise Application.

, , and . CHI Extended Abstracts, page 3021-3027. ACM, (2016)

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The Impacts of Sentiments and Tones in Community-Generated Issue Discussions., , and . CHASE@ICSE, page 1-10. IEEE, (2021)How heated is it? Understanding GitHub locked issues., , and . MSR, page 309-320. ACM, (2022)Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook., , and . EASE, page 249-254. ACM, (2022)Analysis and detection of information types of open source software issue discussions., , , and . ICSE, page 454-464. IEEE / ACM, (2019)Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care., and . ASSETS, page 58:1-58:2. ACM, (2013)Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation., and . CHI Extended Abstracts, page 1169-1174. ACM, (2015)Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop., , and . CHI Extended Abstracts, page 438:1-438:7. ACM, (2021)How Do the Open Source Communities Address Usability and UX Issues?: An Exploratory Study., and . CHI Extended Abstracts, ACM, (2018)Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study., , , , and . CHI PLAY (Companion), page 179-185. ACM, (2017)Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games., , , and . CHI PLAY, page 291-303. ACM, (2017)