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Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching.

, , , , and . SBES, page 143-152. ACM, (2021)

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Mobile phone text messaging to increase student participation: an experience in a blended course., , , , and . SAC, page 239-245. ACM, (2016)Photo annotation: a survey., , , , , and . Multim. Tools Appl., 77 (1): 423-457 (2018)It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community., , and . IHC, page 51:1-51:6. ACM, (2020)Considering human factors in the evaluation and redesign of an application for harm reduction to drug users., , , and . SBQS, page 28. ACM, (2020)Manutenção Adaptativa de Software Embarcado para Telefones Celulares Apoiado por Ferramentas de Automação., , , , , , , , , and . SBQS, page 327-334. SBC, (2010)Automatic Personalisation of Study Guides in Flipped Classroom: A Case Study in a Distributed Systems Course., , , , and . FIE, page 1-9. IEEE, (2020)Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects., , and . WebMedia, page 153-160. ACM, (2021)A real-time x-ray mobile application using augmented reality and google street view., , and . VRST, page 111-119. ACM, (2016)A mobile learning system to enhance field trips in geology., , , and . FIE, page 1-8. IEEE Computer Society, (2014)MobiS: A Solution for the Development of Secure Applications for Mobile Devices., , , , , and . ICT, volume 3124 of Lecture Notes in Computer Science, page 950-957. Springer, (2004)