From post

Feature Location in Model-Based Software Product Lines Through a Genetic Algorithm.

, , , и . ICSR, том 9679 из Lecture Notes in Computer Science, стр. 39-54. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Automatic query reformulations for feature location in a model-based family of software products., , , и . Data Knowl. Eng., (2018)Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development., , , , , и . J. Syst. Softw., (ноября 2023)Feature location in models through a genetic algorithm driven by information retrieval techniques., , , и . MoDELS, стр. 272-282. ACM, (2016)On the Influence of Models at Run-Time Traces in Dynamic Feature Location., , , и . ECMFA, том 10376 из Lecture Notes in Computer Science, стр. 90-105. Springer, (2017)Leveraging variability modeling to address metamodel revisions in Model-based Software Product Lines., , , и . Comput. Lang. Syst. Struct., (2017)Collaborative feature location in models through automatic query expansion., , , и . Autom. Softw. Eng., 26 (1): 161-202 (2019)On the influence of architectural languages on requirements traceability., , , и . Softw. Pract. Exp., 53 (3): 704-728 (марта 2023)Leveraging Models at Run-Time to Retrieve Information for Feature Location., , , и . Models@run.time, том 1474 из CEUR Workshop Proceedings, стр. 51-60. CEUR-WS.org, (2015)Building software product lines from conceptualized model patterns., , , и . SPLC, стр. 46-55. ACM, (2015)CoEBA. Co-Evolutionary Bug Localization approach for Game Software Engineering replication package., , , и . (ноября 2023)