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Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings

, , , , and (Eds.) volume 3962 of Lecture Notes in Computer Science, Springer, (2006)

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Unconscious persuasion needs goal-striving: the effect of goal activation on the persuasive power of subliminal feedback., , and . PERSUASIVE, page 4:1-4:6. ACM, (2011)Persuasive Technology Based on Bodily Comfort Experiences: The Effect of Color Temperature of Room Lighting on User Motivation to Change Room Temperature., , and . PERSUASIVE, volume 9072 of Lecture Notes in Computer Science, page 83-94. Springer, (2015)I Didn't Know That Virtual Agent Was Angry at Me: Investigating Effects of Gaze Direction on Emotion Recognition and Evaluation., , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 192-197. Springer, (2013)Introducing a rasch-type anthropomorphism scale., , , , and . HRI, page 280-281. ACM, (2014)How to Make a Robot Smile? Perception of Emotional Expressions from Digitally-Extracted Facial Landmark Configurations., , , , , and . ICSR, volume 7621 of Lecture Notes in Computer Science, page 26-34. Springer, (2012)The Power of Negative Feedback from an Artificial Agent to Promote Energy Saving Behavior., and . HCI (11), volume 8520 of Lecture Notes in Computer Science, page 328-338. Springer, (2014)Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations., , , , and . PERSUASIVE, volume 9072 of Lecture Notes in Computer Science, page 121-132. Springer, (2015)Using Ambient Lighting in Persuasive Communication: The Role of Pre-existing Color Associations., , and . PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 167-178. Springer, (2014)Does it make a difference who tells you what to do?: exploring the effect of social agency on psychological reactance., , and . PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 15. ACM, (2009)Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies., , , and . PPT@PERSUASIVE, volume 1833 of CEUR Workshop Proceedings, page 91-96. CEUR-WS.org, (2017)